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The first conversion was done from the 3DS-file
with the included conversion tool "3ds2vib.exe". The rendering was tweaked
in the source-files to include a sky and an area-light and some materials
were edited. This was done based on the included examples. The result still needs a lot of tweaking... I edited the textures out, because they turned up black with the initial conversion. |
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Then I used the script for 3ds max (v4 only!) by theGuzz, which can be
found at
http://theguzz.multimania.com/ If you look in the gallery, you
should see a familiar building ;) The script is now included in the normal
Virtualight distribution.
After some trying and missing, I got some good renderings. There's still an artifact near the top windows that I haven't figured out yet! Vlight vlight -f -o simple -r 800 600 Total computing time: 501 seconds (more than 8 minutes) |
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Vlight vlight -d -a 2 -e 0.25 -g 0 -f -o better -r 800 600.0 Total computing time: 4989 seconds (more than 83 minutes and I still have the artifact very visible...) |
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Peter Lammers made this next rendering for the Virtualight-newsgroup.
This gives the scene a whole different atmosphere. I like it. rendered in 250 min on a P3 700, settings: "aa10/10 super aa" |
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Alistair Dickinson did this rendering for the Virtualight-newsgroup. He
changed a few settings and worked on the 3DS-model
in MAX, to get rid of some geometry-problems from the 3DS-export from
ArchiCAD. He used skylight along with the spotlight I had set up in the 3ds
file."I changed all the object names in Max and most of the material names. I left most of the materials untouched in Max except for the grass, I tweaked the map in photoshop to add a bit of brown and set Kd to 0.7 once in VLight. The Kd for the concrete was set to 0.65." Scene settings: static skymap = ImageFile("sky14.jpg",3)
Declare skyexpression = mix((Level == 0 ?
PlanarImageMapping(skymap, Po) :
SphericalImageMapping(skymap, I)),
'.8,.97,0.98', 0.3)
SkyLight(150,skyexpression,1.35)
Options [
IrradianceBounceLevel 6
IrradianceMaxError 0.99
IrradianceSamples 200
IrradianceDistribution 3]
SpotLight [
(-3738.800781,723.181091,2568.335938),
(-4.555795,10.343002,3.250000),
0.286477, 1.286476, 0 Intensity 0.75*'1,1,1'
]
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| very complete rendering possibilities (including area-lights, radiosity, ...) | |
| reasonably fast | |
| good lighting & rendering quality | |
| Editable (well, it feels like programming) |
| Somehow still difficult to use but the progress with the plugins is very promising. And you can still edit the code if you need to. |
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