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The OBJ-file has been used in V2.1.
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The following examples were done with the demo-version of 3.1.
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Here the 3DS-file was used. This imported much better, although camera and lights still had to be positioned separately. The texture maps and mapping were imported and most of the material settings came through. |
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In the second picture the glass-object was replaced by the built-in glass-shader and the ground was replaced by a green-grass-landscape. |
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The next example used a "night-sky" preset and a few spots were placed in the building. The rendering took a long time... |
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The last example added a few trees (they are "grown", so no two trees will be identical). |
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| conversion includes the texture mapping | |
| good ray-tracer | |
| very natural and good-looking skies, landscapes and trees | |
| V3.1 correct import from the 3DS-file |
| V2.1 the lighting and camera from the model wasn't translated | |
| V2.1 the material settings had to be done again | |
| V2.1 some geometry errors -> look at the windows above the concrete extension |
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